Mr.Boombox | Sound Designer & ProgrammerMr.Boombox | Sound Designer & Programmer
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Interviews

Interviews

Behind the Sounds of “Ashes of Mankind: Citadels”

Creating the Audioscape: Bringing the World to Life Dynamic Sound Systems: Adapting to Player Actions FMOD & Adaptive Audio: Enhancing Interactivity Join me as I dive into the intricate world of sound design for the eagerly awaited game, ‘Ashes of Mankind: Citadels.’ In this exclusive interview, I share insights into Read more…

By Mr.Boombox, 4 monthsJanuary 8, 2025 ago
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Hestia | Developed by ThemeIsle