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Enhancing Game Audio with 3D Pathfinding based Occlusion System in Unreal Engine
In modern game development, realistic audio goes beyond simple on/off occlusion. Traditional methods typically use binary checks to determine whether a sound is blocked. In contrast, advanced occlusion systems calculate a dynamic obstruction value, offering nuanced and immersive sound behavior. This post explains how a custom 3D pathfinding solution can […]
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Technical Sound Design
Collection of sound systems I’ve designed and implemented for various game projects. From real-time environment detection to the integration of dynamic weather and reverb systems, each demo showcases how audio can enhance the gaming experience. Many of the systems are presented in WIP (Work In Progress) form, but these examples […]