Pick Your Adventure

Choose a path below to explore my expertise in sound and coding, or scroll for an overall glimpse of my work.

Highlighted Film & Media

A selection of my most significant works in film, TV, and digital media, showcasing my expertise in sound design, mixing, and immersive audio.

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GAME PROJECTS

From indie gems to large-scale productions, here are some of the games I contributed to with sound design and audio integration.
Ashes of Mankind

Ashes of Mankind

Technical Sound Designer | Audio Programmer

I was fully responsible for the entire sound design of Ashes of Mankind, crafting immersive audio that enhances every aspect of the game. From dynamic environmental ambiences to impactful weapon sounds, every detail was designed to bring the world to life. Additionally, I developed technical audio solutions in Unreal Engine (C++) to optimize performance and ensure seamless integration across the game’s mechanics.

Desynced

Desynced

Sound Designer

A fully released RTS where I contributed to designing and implementing an immersive audio experience. Focused on crafting dynamic sound layers to enhance gameplay depth and user engagement.

Hodl God

Hodl God

Technical Sound Designer

Handled sound design and implementation for this fast-paced multiplayer game. Created dynamic audio elements to match the game's intensity and improve overall player immersion.

PORTFOLIO & BLOG

A Glimpse into My World of Sound and Vision

Interactive Sound Design

Curated selection of my interactive sound design work for various game projects. From dynamic environmental ambiences to detailed sound effects, the reel showcases how audio can shape and enhance the gaming experience. The video is Read more…

Technical Sound Design

Collection of sound systems I’ve designed and implemented for various game projects. From real-time environment detection to the integration of dynamic weather and reverb systems, each demo showcases how audio can enhance the gaming experience. Read more…

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